Tantara Vato

Last Updated:
2019-05-02
Painting, Art, Cartoon, Leg, Fun, Human, Blue, White, Leg
Captured:
2007-12-28 ~ 2008-09-27
Belavenona, Antananarivo, Madagascar Madagascar flag

Tantara Vato is a cathartic storytelling game played by girls across Madagascar through the use of stones, leaves and personal experience.

You can learn more about this game reading the text below or watch the video, Noro's Prayer, dramatising one Malagasy girl's story.

Lydia, Vola, Irma & Solo Playing Tantara Vato

Cathartic Process

Tantara Vato loosely translates as "Stone Story" named after one of the materials used in the storytelling activity.

Irma Playing Tantara Vato

To play Tantara Vato, a girl will usually sit alone with a group of stones and a few cut sprigs of fresh leaves from a tree. Taking one stone in one hand and a leaf in the other, the girl will hit the leaf with the stone against another stone resting on the floor. As the girl hits the leaf between the stones she utters the dialogue from a character in her story. Effectively each stone represents one character from her story, that is speaking to itself or other characters in the story. This activity is not too dissimilar from playing with dolls, but since there are no distinguishable features in figure or adornment involved, the play is very much focused on the dialogue of each character, more akin to a radio play than a puppet theatre.

Solo Playing Tantara Vato

It appears that the stones cannot speak unless they have a suitable conduit leaf to speak through, and as the leaves become beaten into dust they are discarded upon the slag heap of dialogue.

The fresh pile of leaves represents the total of the dialogue of the story to come, and its beaten counterpart is the measure of how much dialogue has already passed.

There is something poetically finite about this process, where the leaves follow a pre-determined beginning, middle and end, which matches the story being told as they pass through this hour glass of dialogue, transformed from their integral whole to one of expired dust.

Laurette Playing Tanatara Vato 2

This is the external physical representation of the cathartic process that is taking place inside the girl's thoughts and concerns for past, current and future events. The girl has thought very deeply about her story, is re-telling it to gain perspective as the story is uttered aloud, and visualises the fulfilment of her prophecy through the expiration of the spent leaves.

Tantara Vato is a game played solo because the girls are exploring events and emotions that have touched them deeply and require a method to process their experiences. Whilst some people might have psychotherapists to help deal with such emotions, these girls certainly don't have access to such assistance and are unlikely to find a good listener amongst busy farmhands, so they turn to their practice of Tantara Vato to manage their emotions.

Daily Concerns

The stories told by these Malagasy girls often revolve around subjects close to their concerns about personal experiences from their daily lives at home, school or even work. Girls will appropriate important events that have already past, are currently taking place or are likely to happen in the future.

Noro Upset On A Market Errand 

Perhaps something momentous has happened, such as an uncle returning from a long voyage reuniting with family, but that same person is now gravely ill and a morbid prognosis is feared for their future. Girls take their concerns about life and set them to work in a private play of their own, so that they might come to terms with their situation more easily.

Family Broadcast

However, whilst girls often play this game alone, their stories tend to find an audience. Much to the dismay of her family, a girl maybe happily playing Tantara Vato on the doorstep of her home, revealing intimate secrets of family life that might otherwise remain behind closed doors. Any nosey passer-by could take advantage of a solitary girl and eavesdrop on her story to learn more about the comings and goings of the family home.

Creative Tales

On the whole, most of the stories told by Malagasy girls are based on true events, since they use their own experiences to tell a story. However, the girls also borrow from each other's stories to help augment their tales. Once in the habit of mixing and matching juicy dialogue, it's not long before girls learn how to enhance their tales with more fantastic notions.

Fideline & Friend Playing Together

Learning how to tell a story is an important part of any oral culture, so this is a natural avenue of play that one would expect from more remote communities, but Tantara Vato is equally popular with girls in urban locations around Madagascar, and as such has helped retain an important part of Malagasy culture in spinning a good yarn.

Conclusion

Tantara Vato is a cathartic tool for girls to process events and emotions that have impact on their lives. Without this outlet girls might find life more difficult to deal with if they can't find someone to confide in. Tantara Vato is also a deeply creative activity, spinning and splicing stories together to make an entertaining tale.

Culture: Malagasy
Era: Unknown ~ Present
Properties: SolitaryStorytellingCatharticCreativePersonal experience
Components: StonesLeaves

Author

Tim Jules Hull
Games Explorer

Tim is a computer games developer turned games explorer, documenting indigenous games and sports as he travels around the world via motorcycle.